Virtual Villagers simulation game, A New Home. No download required, play Virtual Villagers online for free.
Play free online Virtual Villagers game - A New Home
Virtual Villagers is a real time simulation game that's been around since July 2006. From a games player perspective, the point of Virtual Villagers is to guide the villagers through their island life. In other words, it's a simulation of life on an island.
Virtual Villagers A New Home, starts the story off with a volcanic eruption that forces the villagers off their home land and towards Isola Island, where it's your job as the player to help them rebuild their community.
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Quick hints and tips on how to play the game - Virtual Villagers A New Home
- Click hold and drag the mouse around to navigate the island.
- Select a villager by mouse clicking on them.
- Set villagers tasks by dragging them to each area. For example, to collect food, drag a villager to the berry bush. You'll then notice they start collecting berries and so forth.
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Game design plan from a developers point of view
Creating a game design plan is always recommended to ensure the creator has a clear objective in mind before they start to code the actionscript (Adobe Flash). Shown below is an example of how to make a game design plan if you wanted to create a game similar to Virtual Villagers.
Note: This is not the design plan the developers of Virtual Villagers A New Home used when making this sim game. It's merely a reverse-engineer of a game design plan based on my experiences as a player.
Title: Virtual Villagers A New Home
Developers: Last Day of Work
One sentence description: Real time simulation game where you have to help villages build up their island community.
Scenario / World: An island similar to Hawaii.
Mode: Single Player
Objectives: To teach a tribe of virtual people the basics of survival like collecting food, building houses, as well as skilling or educating themselves for a better future.
Characters: Numerous virtual villagers who go by the names of Biko, Vanui, Sekai, Maiya, Naki and many others as the population grows. There are also babies and children.
Audio / visual aesthetics:
- Visual aesthetic is consistent. The graphics are pixel style. The colors include a lot of earthly greens and browns which you would expect to see on a native island.
- Audio can be heard when moving each villager which clearly shows the player if the character was happy with the move. For example, if you move an untrained villager to the pile of wood to build a small hut, you'll hear a 'HUH'.
Possible Target Audience: 7 - 70 year olds. In other words suitable for everyone.
Itemization of game elements:
- Game is played with mouse.
- Introduction page displays numerous choices to Play, Start Over, Options and Help. Each changes color when the mouse is rolled over them to highlight the choice and encourage the player to click on them.
- Population, food and tech points are displayed at all times on the left side. As are other important links for game play including puzzles, map, tech and menu. Furthermore, when clicking on a villager, you can see their name, skill and what action they are doing along the bottom area of the game. If the player needs more villager details, there is a graphical link on the bottom right in the form of a leaf that displays this information.
- 'Options' seen in the main menu includes player customization settings for sound, music, difficulty and game speed.
- List of game credits including game designers, illustrators, programming, quality assurance and sound / music teams are listed under the HELP menu.
Itemization of game rules:
- Drag the villagers to food items like berry bushes so they can start foraging. Other food items become available throughout the game.
- Encourage research by placing a villager at the large table. This allows you to buy new technologies.
- Drag a villager to scaffolding to build new huts.
- Increase population by placing a male and female villager together.
- Teach your villagers the art of healing by dragging them to the sick.
- Have your villagers explore the island so more mysteries are revealed.
- Game can be paused by the player.
- An hour of game time equals 6 months villager time.
- Villagers can die if neglected. Game over if all the village dies.
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